AbstractMany previous studies have demonstrated that learning motivation and efficiency can be enhanced through educational games, and the recent introduction of enriched gaming elements has made such games increasingly popular. The main purpose of this study was to help elementary school student learn science-related concepts by participating in an educational card game, named Conveyance Go. We then investigated the perceptions of students regarding the integration of the game into science learning as well as the educational benefits of the game with regard to learning performance. A one-group pretest- posttest design was used with eighteen 5th grade students from a single elementary school in northern Taiwan. The students demonstrated pos...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
Educational games are nowadays gaining popularity among many science practitioners for its potential...
This study determines the effect of using games as a tool in teaching selected general science topic...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
This study aims to describe the effectiveness of the Science card game to improve student learning o...
This study aimed at investigating the effectiveness of educational games on scientific concepts acqu...
In the generation of technological advancement, students tend to have difficulty learning science ed...
Many learning technologies have emerged in education, often called educational games, along with tec...
Science is a very potent tool for the development of every nation. Consequently, poor attitude and p...
The advent of technology has made big strides in the development of humans’ life in different sphere...
Developing educational game as an alternative of science learning media in SMP Negeri 1 Sokaraja. Th...
This research based on problems: 1. How does the game card media influence student motivation? 2. Ho...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
In recent decades, the increased use of digital games by students at all education levels has attrac...
The lack of ability of students in learning science in elementary schools and the lack of ability of...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
Educational games are nowadays gaining popularity among many science practitioners for its potential...
This study determines the effect of using games as a tool in teaching selected general science topic...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
This study aims to describe the effectiveness of the Science card game to improve student learning o...
This study aimed at investigating the effectiveness of educational games on scientific concepts acqu...
In the generation of technological advancement, students tend to have difficulty learning science ed...
Many learning technologies have emerged in education, often called educational games, along with tec...
Science is a very potent tool for the development of every nation. Consequently, poor attitude and p...
The advent of technology has made big strides in the development of humans’ life in different sphere...
Developing educational game as an alternative of science learning media in SMP Negeri 1 Sokaraja. Th...
This research based on problems: 1. How does the game card media influence student motivation? 2. Ho...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
In recent decades, the increased use of digital games by students at all education levels has attrac...
The lack of ability of students in learning science in elementary schools and the lack of ability of...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
Educational games are nowadays gaining popularity among many science practitioners for its potential...
This study determines the effect of using games as a tool in teaching selected general science topic...